But her most telling epithet is this: “I rule Wonderland alone.” And here the game delivers the hefty payoff that, for example, Burton's movie couldn't. Surely GLaDOS took a few cues from this homicidal harpy: confronted by a young woman whose adventures have emboldened her, the Queen first hisses warnings, then humiliations, then accusations, and finally outright threats. Victory tops up Alice's health, or meta-essence to power her weapons, or both, and along her way she'll pick up a few clever power-ups, including one that transforms her from a polite young lassie with a knack for blade handling into a hellish bug-like demon that deals mega damage with no manners.īut while combat isn't at the heart of what makes American McGee's Alice such an exemplary, timeless game, Alice's confrontation with the Red Queen delivers a strong emotional climax to the experience. ![]() Despite McGee's pedigree in seminal shooters such as Doom and Quake, the enjoyment of combat in Alice comes more from whimsy than tactics: once you've pegged a creature's or boss's patterns-which you'll do very quickly-it is from there more a matter of deciding whether to soften them up with the Croquet Mallet and then clean up with your Ice Wand, or follow a volley from the Blunderbuss with a hailstorm of Cards from a comfy distance.
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